FSR 4 ืžื•ืœ DLSS 4: ื”ื”ื‘ื“ืœื™ื ื•ื”ืžืืคื™ื™ื ื™ื

FSR 4 ืžื•ืœ DLSS 4: ื”ื”ื‘ื“ืœื™ื ื•ื”ืžืืคื™ื™ื ื™ื

3 ื“ืง' ืงืจื™ืื”

**FSR 4 (FidelityFX Super Resolution 4)** ืฉืœ AMD ื•-**DLSS 4 (Deep Learning Super Sampling 4)** ืฉืœ NVIDIA ื”ืŸ ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ื—ื“ืฉื ื™ื•ืช ืœืฉื“ืจื•ื’ ื’ืจืคื™ ื‘ืžืฉื—ืงื™ื. ืœืžืจื•ืช ืฉื”ืŸ ื—ื•ืœืงื•ืช ืžื˜ืจื” ืžืฉื•ืชืคืช โ€“ ืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื ื•ืฉืžื™ืจื” ืขืœ ืื™ื›ื•ืช ื”ืชืžื•ื ื” โ€“ ื›ืœ ืื—ืช ืคื•ืขืœืช ื‘ื’ื™ืฉื” ื™ื™ื—ื•ื“ื™ืช ื•ืžื™ื•ืขื“ืช ืœืงื”ืœ ืฉื•ื ื”.

ืžื” ื–ื” FSR 4?

**FSR 4** ื”ื™ื ื”ืื™ื˜ืจืฆื™ื” ื”ืื—ืจื•ื ื” ืฉืœ AMD ืœืฉื“ืจื•ื’ ื’ืจืคื™ ืžื‘ื•ืกืก ื‘ื™ื ื” ืžืœืื›ื•ืชื™ืช:

- **ืžื‘ื•ืกืก AI ืœืจืืฉื•ื ื”**: ื‘ื ื™ื’ื•ื“ ืœื’ืจืกืื•ืช ืงื•ื“ืžื•ืช ืฉื”ืฉืชืžืฉื• ื‘ืฉื™ื˜ื•ืช ืื ืœื™ื˜ื™ื•ืช, FSR 4 ืžืฉืชืžืฉ ื‘ืœืžื™ื“ืช ืžื›ื•ื ื” ื›ื“ื™ ืœื™ื™ืฆืจ ื•ืœืฉื“ืจื’ ืคืจื™ื™ืžื™ื. - **ืืงืกืงืœื•ืกื™ื‘ื™ื•ืช ืœื—ื•ืžืจื”**: FSR 4 ืชื•ืืžืช ืจืง ืœื›ืจื˜ื™ืกื™ ื”ืžืกืš ืžื‘ื•ืกืกื™ RDNA 4, ื›ืžื• ืกื“ืจืช RX 9070. - **ืฉื™ืคื•ืจ ืื™ื›ื•ืช ื”ืชืžื•ื ื”**: ืคืชืจื•ืŸ ื‘ืขื™ื•ืช ืฉื”ื™ื• ื‘ื’ืจืกืื•ืช ืงื•ื“ืžื•ืช, ื›ื’ื•ืŸ ghosting, ืฉืžื™ืจื” ืขืœ ืคืจื˜ื™ื ื•ื™ืฆื™ื‘ื•ืช ื‘ืชื ื•ืขื”. - **ื™ืขื™ืœื•ืช ืื ืจื’ื˜ื™ืช**: ืžื™ื•ืขื“ืช ืœืฉืคืจ ืืช ื”ื‘ื™ืฆื•ืขื™ื ืชื•ืš ื”ืคื—ืชืช ืฆืจื™ื›ืช ื”ืื ืจื’ื™ื”, ื‘ืžื™ื•ื—ื“ ื‘ืžื›ืฉื™ืจื™ ื’ื™ื™ืžื™ื ื’ ื ื™ื™ื“ื™ื.

ืžื” ื–ื” DLSS 4?

**DLSS 4** ืฉืœ NVIDIA ื”ื™ื ื’ืจืกื” ืžืชืงื“ืžืช ื”ืžื‘ื™ืื” ืžืกืคืจ ืฉื™ืคื•ืจื™ื ื™ื™ื—ื•ื“ื™ื™ื:

- **Multi-Frame Generation**: ื™ื›ื•ืœื” ืœื™ื™ืฆืจ ืขื“ ืฉืœื•ืฉื” ืคืจื™ื™ืžื™ื ื ื•ืกืคื™ื ืœื›ืœ ืคืจื™ื™ื ืžืกื•ืจืชื™, ืžื” ืฉืžืืคืฉืจ ืฉื™ืคื•ืจ ืงืฆื‘ ืคืจื™ื™ืžื™ื ืžืฉืžืขื•ืชื™. - **ืžื•ื“ืœ Transformers**: ื‘ืžืงื•ื ืฉื™ืžื•ืฉ ื‘ืจืฉืชื•ืช ื ื•ื™ืจื•ื ื™ื ืžืกื•ืจืชื™ื•ืช, DLSS 4 ืžืฉืชืžืฉืช ื‘ื˜ื›ื ื•ืœื•ื’ื™ื” ืžื‘ื•ืกืกืช Transformers, ืฉืžืกืคืงืช ืชื•ืฆืื•ืช ืžื“ื•ื™ืงื•ืช ื™ื•ืชืจ. - **ืฉื™ืคื•ืจ ืื™ื›ื•ืช ื”ืชืžื•ื ื”**: DLSS 4 ืžืกืคืงืช ืคื—ื•ืช ghosting, ื™ืฆื™ื‘ื•ืช ืชืžื•ื ื” ื’ื‘ื•ื”ื” ื™ื•ืชืจ ื•ื™ื•ืชืจ ืคืจื˜ื™ื ื‘ืชื ื•ืขื”. - **ืชืื™ืžื•ืช ืจื—ื‘ื”**: ื‘ืขื•ื“ ืคื™ืฆ'ืจื™ื ืžืชืงื“ืžื™ื ื ืฉืžืจื™ื ืœ-RTX 50, ืฉื™ืคื•ืจื™ื ืžืกื•ื™ืžื™ื ื–ืžื™ื ื™ื ื’ื ืœื“ื•ืจื•ืช ืงื•ื“ืžื™ื ื›ืžื• RTX 4000 ื•-3000.

ื˜ื‘ืœื” ืœื”ืฉื•ื•ืื”

ืคืจืžื˜ืจ **FSR 4 (AMD)** **DLSS 4 (NVIDIA)**
**ืชืžื™ื›ื” ื‘ื—ื•ืžืจื”** RDNA 4 ื‘ืœื‘ื“ RTX 50, ื—ืœืงื™ืช ื’ื ื‘-RTX 4000 ื•-3000
**ื˜ื›ื ื•ืœื•ื’ื™ื”** ืœืžื™ื“ืช ืžื›ื•ื ื” ืžื•ื“ืœ Transformers ืžืชืงื“ื
**ืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื** ืžื™ืงื•ื“ ื‘ื™ืขื™ืœื•ืช ืื ืจื’ื˜ื™ืช ืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื ืžืฉืžืขื•ืชื™ ืขื Multi-Frame
**ืžื˜ืจื•ืช ืขื™ืงืจื™ื•ืช** ืžืฉื—ืงื™ื ื ื™ื™ื“ื™ื ื•ืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื ื›ืœืœื™ื™ื Ray Tracing ื•ืื™ื›ื•ืช ื•ื™ื–ื•ืืœื™ืช ื’ื‘ื•ื”ื”
**ืžื•ื›ื ื•ืช ื‘ืฉื•ืง** ืฉื™ื ื•ื™ ืžื”ื•ืชื™ ืืš ืขื“ื™ื™ืŸ ื—ื“ืฉ ื˜ื›ื ื•ืœื•ื’ื™ื” ื‘ืฉืœื” ืื—ืจื™ ืฉื ื™ื ืฉืœ ืคื™ืชื•ื—

ืžื” ืœื‘ื—ื•ืจ?

**ื‘ื—ืจื• ื‘-FSR 4 ืื**:

- ืืชื ืžืฉืชืžืฉื™ื ื‘ื›ืจื˜ื™ืกื™ AMD ืžืกื“ืจืช RX 9000. - ืืชื ืžื—ืคืฉื™ื ื˜ื›ื ื•ืœื•ื’ื™ื” ืฉืžืชืžืงื“ืช ื‘ื™ืขื™ืœื•ืช ืื ืจื’ื˜ื™ืช, ื‘ืžื™ื•ื—ื“ ืœืžื›ืฉื™ืจื™ ื’ื™ื™ืžื™ื ื’ ื ื™ื™ื“ื™ื. - ืืชื ืžืขื“ื™ืคื™ื ืคืชืจื•ืŸ ืฉืžืชืื™ื ืœื›ื•ืชืจื™ื ืคื—ื•ืช ืชื•ื‘ืขื ื™ื™ื.

**ื‘ื—ืจื• ื‘-DLSS 4 ืื**:

- ืืชื ืžืฉืชืžืฉื™ื ื‘ื›ืจื˜ื™ืกื™ NVIDIA ืžืกื“ืจืช RTX 4000 ื•ืžืขืœื”. - ืืชื ืžืฉื—ืงื™ื ื‘ืžืฉื—ืงื™ื ื›ื‘ื“ื™ื ื”ื“ื•ืจืฉื™ื Ray Tracing ื•ืื™ื›ื•ืช ื’ืจืคื™ืงื” ื’ื‘ื•ื”ื” ื‘ืžื™ื•ื—ื“. - ืืชื ื–ืงื•ืงื™ื ืœื˜ื›ื ื•ืœื•ื’ื™ื” ืžืชืงื“ืžืช ื•ืžื•ื›ื—ืช ืขื ืชืžื™ื›ื” ืจื—ื‘ื” ื‘ืžืฉื—ืงื™ื.

ืกื™ื›ื•ื

FSR 4 ื•-DLSS 4 ืžืกืคืงื•ืช ืคืชืจื•ื ื•ืช ืžืชืงื“ืžื™ื ืœืฉื™ืคื•ืจ ื—ื•ื•ื™ื™ืช ื”ืžืฉื—ืง, ืืš ื”ืŸ ืžืชืื™ืžื•ืช ืœืงื”ืœื™ื ืฉื•ื ื™ื. ื‘ืขื•ื“ ืฉ-DLSS 4 ืžื•ื‘ื™ืœื” ื‘ืžืฉื—ืงื™ ืคืจื™ืžื™ื•ื ืขื Ray Tracing, FSR 4 ืžืฆื™ืขื” ืคืชืจื•ืŸ ืžืฉืชืœื ื•ืื ืจื’ื˜ื™ ืœืžืฉืชืžืฉื™ AMD. ื”ื‘ื—ื™ืจื” ืชืœื•ื™ื” ื‘ืฆืจื›ื™ื ืฉืœื›ื, ื”ื—ื•ืžืจื” ื”ืงื™ื™ืžืช ื•ื”ืžืฉื—ืงื™ื ืฉืืชื ืžืฉื—ืงื™ื.

- FSR 4 ืฉืœ AMD ืžืชืžืงื“ืช ื‘ื™ืขื™ืœื•ืช ืื ืจื’ื˜ื™ืช ื•ืžืฉืคืจืช ื‘ื™ืฆื•ืขื™ื ื‘ืืžืฆืขื•ืช AI, ืืš ื–ืžื™ื ื” ืจืง ื‘ื›ืจื˜ื™ืกื™ RDNA 4. - DLSS 4 ืฉืœ NVIDIA ืžืฆื™ืขื” ืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื ืžืชืงื“ื ืขื ื˜ื›ื ื•ืœื•ื’ื™ื™ืช Multi-Frame ื•ืชืžื™ื›ื” ืจื—ื‘ื” ื™ื•ืชืจ ื‘ื›ืจื˜ื™ืกื™ RTX. - ื”ื‘ื—ื™ืจื” ืชืœื•ื™ื” ื‘ืฆืจื›ื™ื: FSR 4 ืœื’ื™ื™ืžื™ื ื’ ื ื™ื™ื“ ื•-DLSS 4 ืœืื™ื›ื•ืช ื’ื‘ื•ื”ื” ื‘ืžืฉื—ืงื™ Ray Tracing.